The final product is a gallery of 12 different music genres where people can see the distinctions and nuisances of each of these pieces.
A link to the final product: https://sites.google.com/thinkglobalschool.com/numbers-in-the-music/home
For my first personal project it was really great to learn about Brazilian culture through its music.
The goal of my project was to find the similarities and differences between different musical genres in Bahia by developing a tool to represent them visually.
I used many different mathematical techniques such as Fourier transform and used a standard deviation model to identify the separate melodic and percussive elements of the music.
I reached out to Claudio, a family friend and drummer from Bahia, for help finding culturally representative music. He works on combining elements of Brazilian music with other international genres and is one of the most passionate people I have ever met.
The project was very successful I believe in enabling an analysis of different Bahian genres, because of the subtle differences that arise from the audio decomposition. It was amazing to see different drumbeats, melodies and shifting colors and spikes. I am proud that the different
This was my first foray into writing a paper, and while there are many points of improvement, I learned a huge amount about how I can formalise my thinking and my presentation.
I looked into how one can solve constraint systems more efficiently with quantum computers, leveraging the different architectures in these systems to allow for many computations to be skipped. I specifically looked into the general idea of applying grover's algorithm to constraint satisfaction.
When I began my exploration, I was just working with my own processes and comfortabilities, but as I read more, and learned about how papers are written, I took steps to formailise my writing.
In this project, there were many hurdles, we aimed to grow our own slime moulds but did not manage to do so since we didn't get them until our 6th week of 7. However, I did manage to spend time developing a slime mould simulation. They are an interesting point of research since they can be emulated with celular automata. They have certain emergent behaviours such as path finding, and optimisation, from very simple rules. These enable a lot of organic structures to form.
They utilise two automata, the individual cells of the mould, and the scent map. The cells first move, sensing the scent map, to follow other cells, and then they distribute a certain amount of scent every frame. These two behaviours enable them to create branching structures.